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  1. Hi guys and gals, just after some feedback regarding texture packs. Do many people still rely on texture packs for their projects or do most people produce their own / hire an artist to do it? I'm more curious about the originality side of things, how many people actually use textures that might be in hundreds of other projects too? I'm considering making a super high res texture pack and releasing it here. My project is a long way off yet and while i wait for some programming help i wouldn't mind contributing some work elsewhere. Also, im currently unemployed, so if there's a chance i could sell some work to raise some funds, it would be great. Can anyone sell in the assets store or only Leadwerks staff? As a photographer, i find it quite easy taking photos that are usable for textures, and applications like MudBox and CrazyBump make it all to easy to get them ready for in game use. Here's a sample of a texture made from photos i took on Sunday: 4096x4096 and includes normals, displacement, occlusion, specular and of course diffuse. Is there a particular format people prefer? What kind of textures do people want? Thanks.
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