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Showing results for tags 'alienhead assets'.
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About This File Version 1.0 - Released This is a collection of utilities functions I have wrote and or accumulated over the past year and half. A great collection to get you started! How to use: ** Place the LUA file into the Source directory of your project. ** At the top of your main.lua entry file add this line of code: ** require("UltraUtilities") ** Then, any where in your code or components code - you can call any of the functions. ** Example usage: ** Local Sun = GetSunEntity() ** Sun:SetColor(255,0,255,255) Version 1.0 includes: function GetSunEntity() -- Get the directional light ( sun ) from the map file function GetTerrainEntity() -- get the terrain handle from the map file function RandomFloat(lower, greater) -- pseudo random float function CubicInterpolate(x0, x1, x2, x3, mu) -- cubic interpolation function Mysplit(inputstr, sep) -- split a string into chunks based off a separator - returns a table with the chunks in it function Note(str) -- easier Notify() command, takes numbers and strings and is shorter to type function HasTag(ent, tag) -- checks if a tag is available for an actor function HasPartialTag(ent, ptag) -- returns everything AFTER ':' part of the tag function YnFileExists(filename) -- check if a file exists function IsMouseOverPosition(x1, x2, y1, y2) -- mouse over a position -- good for gui's function MyRandom(min, max, float) -- Generate a random number with options ( float of int) function Secure_Seed() -- uses hardware ID's to generate a TRUELY random number in lua function CopyToClipboard(text) -- copy a string to the clipboard function LerpToZero(value, factor) -- slowly move a number to zero function DampToZero(value, smoothing, delta) -- slowly move a number to zero based off millisecs() Stary tuned more to come ! Language : Lua
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Framed-Image-Particle-System, another plugin module planned for release alongside a few other modules I've created. Timeline, spawners and command interrupteur have been implemented. I was able to make this decent fire scene with only half of the system completed, the cool stuff is up next! I'm excited to see what can be created with this quad-based particle system. The system can be used via code or in the Leadwerks editor, or both.. great for designers and coders working on the same project.