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Found 3 results

  1. Hi, I would like to report a problem that I've seen with the NPC that are making the "update" loop much longer when they "awake". Description of the problem: On a terrain that have trees(vegetation layer) with collision enabled, when the player (std FPS controller) get near a NPC(crawler) the update loop can get as high as 7000ms for a few second and come back as normal. Disabling the collision option on the vegetation layer, seemed to fix it. But I "feel" that it does that for every type of collisions (models / brushes). The more you put on the map, the more time it will take on the upda
  2. How do you create and setup new collision types? My goal is to create a special collision type to only collide/trigger "Trigger" collision types and nothing else. Thanks!
  3. If I import a mesh into Leadwerks and set the physics property to convex hull or polymesh in the Physics tab and enable the nav obstical option, the models do not affect the navmesh at all.
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