Jump to content

Search the Community

Showing results for tags 'eventqueue'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Models
    • Animals
    • Barriers
    • Characters
    • Containers
    • Environments
    • Furniture
    • Props
    • Rocks
    • Vegetation
    • Vehicles
    • Weapons
  • Materials
    • Brick
    • Cartoon
    • Decals
    • Dirt
    • Grass
    • Industrial
    • Medieval
    • Metal
    • Plastic
    • Plaster
    • Rock
    • SciFi
    • Sky
    • Signs
    • Tile
    • Stone
    • Walls
    • Wood
  • Plugins
  • Scripts
    • GUI
    • Object
    • Utilities
  • Shaders
    • Post-Processing Effects
    • Surface
  • Sounds
    • Ambience
    • Effects
    • Music
  • Tools
  • BATTLE LEAGUE's Assets
  • BATTLE LEAGUE's Mods

Blogs

There are no results to display.

There are no results to display.

Forums

  • Leadwerks
    • Technical Assistance
    • General Discussion
    • Programming
    • Game Art
    • Suggestion Box
    • Bug Reports
  • Platforms
    • Windows
    • Mac
    • Linux
  • Community
    • Showcase
    • Promotion
    • Off-topic
  • BATTLE LEAGUE's Topics
  • Away from Home's Zone Script
  • Away from Home's General
  • Away from Home's Zone Rigging / Modeling
  • Vec-Tec's Releases
  • Vec-Tec's Topics
  • Forth's Development
  • Forth's Game design
  • Forth's Graphics
  • Forth's Documentation
  • Forth's TODO
  • Forth's IMPORTANT
  • Forth's Screenshots
  • The uncertain world's Game Design
  • The uncertain world's Programming
  • The uncertain world's TODO
  • The uncertain world's Graphics
  • The uncertain world's Screenshots
  • Muerte's Discussion

Categories

  • Records
  • Entity
  • Command Reference
  • Vec3
  • Vec4
  • Script Reference
  • Shader
  • Index
  • Material
  • Object
  • Buffer
  • Asset
  • Font
  • Shape
  • Sound
  • Texture
  • App
  • Context
  • Model
  • Light
  • DirectionalLight
  • PointLight
  • SpotLight
  • Attractor
  • Camera
  • Emitter
  • Listener
  • Pivot
  • Bone
  • Sprite
  • FileSystem
  • Key
  • Source
  • Surface
  • Math
  • AABB
  • dVec3
  • Mat3
  • Mat4
  • Plane
  • Transform
  • Vec2
  • Vec3
  • Vec4
  • Mutex
  • Prefab
  • PickInfo
  • Map
  • Stream
  • System
  • Thread
  • Time
  • Window
  • World
  • Driver
  • SoundDriver
  • GraphicsDriver
  • PhysicsDriver
  • OpenGL2GraphicsDriver
  • OpenGLES2GraphicsDriver
  • OpenALSoundDriver
  • NewtonDynamicsPhysicsDriver
  • Draw
  • Color
  • Blend
  • Joint
  • Debug
  • Component
  • Steamworks
  • LensFlare
  • Vehicle
  • Decal
  • Quat
  • Leaderboard
  • Probe
  • Analytics

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Location


Interests

Found 2 results

  1. [I had text here but in the edit it dissapeared ] I found that there can only be one instance of the EventQueue. This meant that all the widget events need to be handled in a single location leading to possible complications in code and lowering the possibility to dynamic things. This script allows the developer to subscribe to an eventqueue manager and get their event safely, without usurping all gui controls. The script will automatically create an EventQueueManager variable that all other scripts can expect. To use it from a script not attached to an entity use: EventQueueManager:AddListener(Update) -- a simple function On a script attached to an entity or a lua based class use: EventQueueManager:AddListener(serverbrowser.Update) -- convert : into . Place the script into a file at: Scripts/Functions/eventqueuemanager.lua
  2. I discovered that there can only be one eventqueue in leadwerks. I wanted local eventqueue instances, so I created a lua based version of EventQueue called EventQueueEx It is initialized as such: MyQueue = EventQueueEx:Create() It is used EXACTLY the same as the Leadwerks version.
×
×
  • Create New...