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  1. Hello everyone I'm completly new to Leadwerks and Lua, but I've tried out a few things. At the moment i'm trying to programm tic tac toe. But therefor I designed the field and placed 9 pivots to mark the place where the signs should get placed. My first Problem is that I don't have a clue how I could get the Position of the Waypoint to the Script with my 'player' / Camera. With the following Code i got this Error Message: ' attempt to index global 'Waypoint1' (a nil value)' And Secondly I've tried a few things how i could produce the signs i designed at the Position of the Waypoints but i am only able to produce normal boxes/cylinders. This is my Code yet: TicTacToeCam: function Script:Start() --Create a camera self.camera = Camera:Create() --Update the camera self:UpdateCamera() end --Locating Field function Script:Field(num) -----------------------------------------1. Reihe ----------------------- if num == 1 then Feld1 = Waypoint1.Script:MyPosition() return Feld1 end if num == 2 then Feld2 = GetPosition(Waypoint2) return Feld2 end if num == 3 then Feld3 = GetPosition(Waypoint3) return Feld3 end ------------------------------------------2.Reihe ----------------------- if num == 4 then Feld4 = GetPosition(Waypoint4) return Feld4 end if num == 5 then Feld5 = GetPosition(Waypoint5) return Feld5 end if num == 6 then Feld6 = GetPosition(Waypoint6) return Feld6 end ------------------------------------------3.Reihe ----------------------- if num == 7 then Feld7 = GetPosition(Waypoint7) return Feld7 end if num == 8 then Feld8 = GetPosition(Waypoint8) return Feld8 end if num == 9 then Feld9 = GetPosition(Waypoint9) return Feld9 end return end --Adjust the camera orientation relative to the field function Script:UpdateCamera() self.camera:SetRotation(90,0,0) self.camera:SetPosition(self.entity:GetPosition()) self.camera:Move(0,0,6) end function Script:UpdateWorld() --Update the camera each frame self:UpdateCamera() end function Script:UpdatePhysics() --Start Game bei 0 Durchgängen Durchgang = 0 print('Hey') if Durchgang == 0 then self:Gameplay() Durchgang = Durchgang + 1 print('Durchgang ist: '..Durchgang) end end function Script:FeldSetzen(zug) FeldSetzen = nil --Placing Object for Player 1 if (zug == 1) or (zug == 3) or (zug == 5) or (zug == 7) or (zug == 9) then if window:MouseHit(Key.LButton) then entity = Model:Box(1,0.5,1) entity:SetColor(0,128,255) entity:SetPosition(self:Field(1)) end elseif (zug == 2) or (zug == 4) or (zug == 6) or (zug == 8) then --Placing Object for Player 2 print('in Schleife 2') if window:MouseHit(Key.LButton) then entity = Model:Cylinder() entity:SetColor(128,26,0) entity:SetPosition(3.9,1,3.8) end end end function Script:Check() --Check ob Feld frei ist end ----------------------------Programm------------------------------------ function Script:Gameplay() print('Bin hier') zug = 1 if (1 <= zug) and (zug <= 9) then self:FeldSetzen(zug) print('Zug:'..zug) zug= zug + 1 end end and the Waypoint File: function Script:MyPosition() --Get own Position Position = self.GetPosition() return Position end And if these Problems are fixed i could need some help to find a way to use the mouse position while using MouseButton to mark the place where the signs should be placed. Otherwise I've already got an idea how could solve this by just using numberkeys 1-9.. Many thanks in advance I hope my Mistakes aren't too stupid and the Code is implemented correctly
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