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  1. Hi. Is Leadwerks capable of creating a game with multiple worlds? I'm talking about multiple planetary bodies (planets, moons etc) which orbit each other and allow a player to land on any of these bodies. I would like to create a (free) retro game similar to Mercenary/Damocles from way back in the 90's. Nowadays most FPS games seem to consist of a small world/level. I've been checking out Unreal Engine 4 but it has the same limitations - you can stream levels but they are all flat-plane 2D tiled levels so to speak. Surely there must be an engine out there which is capable of creating real worlds similar to what was done in Damocles?
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