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Showing results for tags 'raycasting'.
I'm trying to translate my raycasting experience in Unity and Blender GE to Leadwerks, but I'm having a hard time connecting the dots. My test scene includes one cube on the ground, and another cube next to the first (on X axis) and raised above the ground and above the height of the ground cube so that when the game starts, the raised cube falls next to the ground cube. I have a lua script attached to the ground cube and I'm trying to cast a ray from the ground cubes position to a position farther down the x axis so that the raised cube will intersect when it falls. This is my code in the