CrazyM Posted August 25, 2014 Posted August 25, 2014 I have created a small building model in blender and included a very low polly version of it for use as a physics shape, but I can't figure out how to make a physics shape out of it in Leadwerks. [save as Shape] is greyed out in the scene browser when I try to right click on the mesh. Any help is appreciated, Mike Quote CrazyMinnowStudio.com Youtube, Twitter, Facebook, G+
CrazyM Posted August 25, 2014 Author Posted August 25, 2014 Ahhh, I found it. Right click your model from the Assets tab and select [Generate Shape]. Quote CrazyMinnowStudio.com Youtube, Twitter, Facebook, G+
Guppy Posted August 25, 2014 Posted August 25, 2014 Just name it Collision in blender? Quote System: Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k
CrazyM Posted August 25, 2014 Author Posted August 25, 2014 I watched Josh's video importing the monster truck to have the shapes automatically generated, but I wasn't sure how that would work in blender since you can't have multiple items with the same name in blender. Unless Leadwerks is just ignoring iterative numbers after the [Collision] name. I got this working using the above method, mostly just because I wanted to understand it a bit better, but I'll also try it the other way just to test the result. Thanks! Quote CrazyMinnowStudio.com Youtube, Twitter, Facebook, G+
Guppy Posted August 25, 2014 Posted August 25, 2014 Last comment here; http://www.leadwerks.com/werkspace/blog/1/entry-1203-beta-branch-update-tons-of-art-pipeline-enhancements/ Quote System: Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k
CrazyM Posted August 25, 2014 Author Posted August 25, 2014 Great! Thank you. Quote CrazyMinnowStudio.com Youtube, Twitter, Facebook, G+
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