bergice Posted February 11, 2010 Posted February 11, 2010 Im trying to load a texture (.dds 512,512pixels) into my game and draw it using DrawImage(); but always when i compile it stops at the line where it loads the texture, no errors or logs or any info, it just crashes... And i am very sure the dds is safe. Turns out when i save as 16 bit raw through photoshop it works to load it but however it renders very weird... Quote Hotmail: holy_crap_555@hotmail.com Steam: bergice Status: Lurker
Josh Posted February 11, 2010 Posted February 11, 2010 Can you post your code and texture? Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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