Jump to content

Recommended Posts

Posted

Im trying to load a texture (.dds 512,512pixels) into my game and draw it using DrawImage();

 

but always when i compile it stops at the line where it loads the texture, no errors or logs or any info, it just crashes... And i am very sure the dds is safe.

 

 

Turns out when i save as 16 bit raw through photoshop it works to load it but however it renders very weird...

Hotmail: holy_crap_555@hotmail.com

Steam: bergice

Status: Lurker

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...