Sooshi Posted February 16, 2010 Posted February 16, 2010 I have just come from out of town for valentines day and I have decided to do the raycast C++ tutorial(but coding in Lua) and I am having trouble followng it. I feel it isnt being explained properly for me to understand the concept. I have searched the forums and I cant seem to find any examples to help me get started. I was wondering if anyone could offer some help as to giving me a better example with in depth explanations of doing simple raycasting using cubes and the functions provided. Like for instance this bit of code is whats confusing me, the sprintf....is that a function? If anyone could provide a simple workflow(perferably in Lua) with doing simple raycasting that would help me out quite a bit. Thanks... I dont really understand the code below because sprintf is where I got lost.. --Test and display visibility between two points result=PointVisible(Vec3(4,0,0),Vec3(-4,0,0)) sprintf(temp,"Visible: %d",result) DrawText(0,0,result) --Display the tested line point0=CameraUnproject(cam,Vec3(4,0,0)) point1=CameraUnproject(cam,Vec3(-4,0,0)) SetColor(Vec4(1,0,0,1)) DrawLine(4,0,-8,0) SetColor(Vec4(1)) Quote Working on a major RPG project.......will showcase soon. www.kevintillman1.wix.com/tillmansart
Josh Posted February 16, 2010 Posted February 16, 2010 sprintf is just a weird C++ thing you need to make a string, because C++ can't just say "DrawText(result,0,0)". Quote Let's build cool stuff and have fun.
Canardia Posted February 16, 2010 Posted February 16, 2010 In C++ you can say: DrawText(0,0,"Visible: %d",result); No need for sprintf with DrawText. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
Sooshi Posted February 16, 2010 Author Posted February 16, 2010 sprintf is just a weird C++ thing you need to make a string, because C++ can't just say "DrawText(result,0,0)". In C++ you can say: DrawText(0,0,"Visible: %d",result);No need for sprintf with DrawText. Oh ok I see, what about CameraUnproject(), what is that doing exactly? Quote Working on a major RPG project.......will showcase soon. www.kevintillman1.wix.com/tillmansart
Canardia Posted February 16, 2010 Posted February 16, 2010 Couldn't remember it either, but a quick look at the wiki explained it very well: http://www.leadwerks.com/wiki/index.php?title=Cameras#CameraUnproject Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
Sooshi Posted February 17, 2010 Author Posted February 17, 2010 Couldn't remember it either, but a quick look at the wiki explained it very well: http://www.leadwerks.com/wiki/index.php?title=Cameras#CameraUnproject oh yea wiki...thnx bro Quote Working on a major RPG project.......will showcase soon. www.kevintillman1.wix.com/tillmansart
VicToMeyeZR Posted February 17, 2010 Posted February 17, 2010 sprintf is just a weird C++ thing you need to make a string, because C++ can't just say "DrawText(result,0,0)". oops... http://www.leadwerks.com/wiki/index.php?title=CameraUnproject TVec3 pos = CameraUnproject(Camera,EntityPosition(cube)) ; DrawText (pos.X,pos.Y,"Cube center position"); if (pos.Z < 0) DrawText (pos.X,pos.Y+15,"Cube behind camera"); DrawText (0,0,"Use the arrow keys to move the cube"); SetBlend (0); Flip (1); Quote AMD Phenom II x6 1100T - 16GB RAM - ATI 5870 HD - OCZ Vertex 2 60GB SSD
Sooshi Posted February 17, 2010 Author Posted February 17, 2010 playing around for a few hours, I figured it out, thanks for your help guys.. Quote Working on a major RPG project.......will showcase soon. www.kevintillman1.wix.com/tillmansart
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