funnygamemaker Posted June 17, 2015 Posted June 17, 2015 So Im trying to make a projectile object, that is based on a timer for my game. Im making an instance of the object but when I do and when I set the position it makes the entity really big for some reason. function Script:UpdateWorld() --self.entity:Turn(self.player:GetPosition(true).x * (Time:GetSpeed() * 0.01), 0, 0) self.fireratetimer = self.fireratetimer + (Time:GetSpeed()/100)-- timer example 1sec 2sec self.entity:Point(self.player, 1, 1, 90) if self.fireratetimer >= self.firerate then local playerpos = self.player:GetPosition() local bullet1 = self.bullet:Instance() bullet1:Show() bullet1:SetPosition(self.bullet:GetPosition(true)) bullet1:SetRotation(self.entity:GetRotation()) self.fireratetimer = 0 end this is how big it is suppose to be here is what it turns out to be in game(sorry for the bad quality of the second pictures, doing print-screen was the only option in testing the game due to the mouse position always staying in the middle, and also its the result I have with print screen on duel monitors.) Quote ~Morgan
Rastar Posted June 17, 2015 Posted June 17, 2015 Is the bullet scaled in-editor to values < 1? If so, maybe Instance() starts with a scale of 1. Just a wild guess, don't have access to LE right now... Quote
funnygamemaker Posted June 18, 2015 Author Posted June 18, 2015 Is the bullet scaled in-editor to values < 1? If so, maybe Instance() starts with a scale of 1. Just a wild guess, don't have access to LE right now... The csg sphere was scaled 20 in editor for some reason, So I scaled it to 1, but when I create the Instance it still turns really big for some-reason. I just tried making a custom model, and it is still having the same problem, I cant figure out how to solve this. Quote ~Morgan
funnygamemaker Posted June 18, 2015 Author Posted June 18, 2015 So I think i found the problem, the character model that im using was really big, so I resized it in the leadwerks model Editor, so it would be about 6 feet tall. which made the scale factor 0.48, I noticed when I have any child's, in that model, such as emiters, instances...etc... they like to spawn in and become the same size as the original size of the model, before I scaled the main model down this picture is when the model is at its orignal size this picture is when I resized the model and the emitter is just a child of the model Quote ~Morgan
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