Michael Betke Posted February 27, 2010 Posted February 27, 2010 Is it possible (out of the box) to have a normalmap on my particle texture? And second question: Are soft-particles supported? I would like to do the normalmapped stuff to use on a waterfall. And Softparticles on some floating clouds near the ground. Any tutorial on this? I see softparticle.frag and could.frag. Maybe they are the right ones. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments
Masterxilo Posted February 28, 2010 Posted February 28, 2010 Particles are not affected by lights. Soft-particles are supported. Look at the cloud or smoke material to see how it's done. Quote Hurricane-Eye Entertainment - Site, blog.
Michael Betke Posted February 28, 2010 Author Posted February 28, 2010 Thanks. I will. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments
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