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What am I missing here? I load the mesh, but when I try to SetPosition() it says object.characterModel is nil. So the mesh isn't getting loaded, but the Notify I have shows the correct filename and the model is under the Model directory on the LE SDK. Is there a typo I'm not seeing?

 

function object:SetKey(key,value)
	if key=="model" then
		local pos = self.model:GetPosition()
		object.characterModel = LoadMesh("abstract::"..value)
		Notify("abstract::"..value)
		object.characterModel:SetPosition(Vec3(pos.x, pos.y, pos.z))
	else
		return self.super:SetKey(key,value)
	end
	return 1
end

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