Absalom Posted March 20, 2010 Posted March 20, 2010 I notice on the Wiki there is mention of a /csharp directory in the SDK which contains the c# wrapper. I don't see it. Is it no longer supported? If not, then I will have to write my own wrapper. I would ask in the Programming forums but I don't yet have access to it. Quote Derik Wilson Digital Kingdom Games --------------------- AMD X3 Phenom II 2.8 GHz, 8 GB DDR2 PC-8500, BFG GeForce GTX 275, Windows 7 Ultimate 64-bit "I'm not superstitious. I'm just a little stitious." - Michael Scott "Did anyone violate an indian burial ground or something? Like park on it, or dig up a body?" - Michael Scott
Rekindled Phoenix Posted March 20, 2010 Posted March 20, 2010 Ubu, along with TylerH have created a wrapper class in the C# Programming Forums. It's a wonderful OOP class that takes advantage of all the game engines functions in addition to v2.3's Framewerk effects. From the showcase forums http://leadwerks.com/werkspace/index.php?/topic/605-first-c-framework-screenshot/ (Since it's a .Net DLL, VB.net is also supported.) Quote
Absalom Posted March 20, 2010 Author Posted March 20, 2010 Thanks for the info. I will check it out! Quote Derik Wilson Digital Kingdom Games --------------------- AMD X3 Phenom II 2.8 GHz, 8 GB DDR2 PC-8500, BFG GeForce GTX 275, Windows 7 Ultimate 64-bit "I'm not superstitious. I'm just a little stitious." - Michael Scott "Did anyone violate an indian burial ground or something? Like park on it, or dig up a body?" - Michael Scott
L B Posted March 23, 2010 Posted March 23, 2010 There would be a /CSharp directory if the headers were officially supported. That might be coming soon. Quote
Rekindled Phoenix Posted March 26, 2010 Posted March 26, 2010 @Revan FYI, it is already been released for the community, just for Leadwerks license owners. You can find the files in the C# Programming forums. Quote
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