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Posted

I want to create a game in which

  1. I can choose Weapons and add them into player's inventory in a sperated map (call "loadout.map")
  2. That loadout can be saved (player can name the saved one as "recon kit", "assault kit" etc..) or select as active loadout.
  3. When a mission map is loaded, player will load saved loadout to play

Which is the best way to achieve this ? please give me a direction, and yes, C++ way. :)

The main question is about save and load process, should I use database ?

Posted

I'd use a class to store the information;

class LoadOut
{
private:
	string saveTitle = "Assault Pack";
	vector<(type)> weaponsList;
public:
};

This will work for saving between map loads.  If you want to save between games you can use the Leadwerks FileSystem to save the list to a file.

Is your players inventory in LUA though?

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