SpiderPig Posted April 5, 2019 Posted April 5, 2019 How would I attached a clothing model to an animated character? The clothing has been skinned in blender and it has an animation shader applied. I tried loading it and parenting it to the character but I am thinking it might need to be parented to the rig somehow? Anyone have any suggestions? Quote
Yue Posted April 6, 2019 Posted April 6, 2019 self.meshCloting:SetPosition( self.player.GetPosition()) self.meshCloting:SetRotation( self.player.GetRotation()) ??? Quote
SpiderPig Posted April 6, 2019 Author Posted April 6, 2019 As a basic solution, yes. I more referring too how to make the clothing animate with the character. I think the only option is too export all the clothing with the character and hide / show what clothing you want. I'm still trying to figure out if there is another way yet. 1 Quote
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