AggrorJorn Posted May 7, 2010 Posted May 7, 2010 I have been missing the windmills for a while now. Why are they no longer part of the SDK? Quote
Canardia Posted May 7, 2010 Posted May 7, 2010 You can't use SDK assets in your games anyway, so it doesn't really matter what is in there. All the assets from Werkspace are meant to be used in your games, and there are many and quite good ones. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
AggrorJorn Posted May 7, 2010 Author Posted May 7, 2010 It's more about the Lua scripts that are attached to the models then the actual model itself. The more sample scripts the sdk has, the easier it is to find a piece of scripts that explains how to handle certains stuff. I still have the script, but I am just wondering why it is no longer out there. Quote
Guest Red Ocktober Posted May 7, 2010 Posted May 7, 2010 yeah... yeahhhhh... i remember those windmills... for a while i thought it was something that i had imagined... something from a forgotten dream that kept popping into my head... sometimes i can still hear the squeaking noise that it made... eeeooo... eeeoooonk... eeeeeoooooookkk... somebody make it stop!!! B) --Mike Quote
SteveV Posted May 23, 2010 Posted May 23, 2010 I managed to find out a lot of what I needed to know by watching the windmill video... Quote All the best, Steve Vink
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