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Posted

..hi guys..im wondering what bitmap font solution you use in your work..as for me, im using Quads textured with bitmap font texture , in such way that im reading specific UV on texture related to character and paint that on to Quad created with proper size for given UV-ed font. so its all fine and nice..however, i have experience some problems..my fonts disappear when i enable HDR and i think it has something to do GL blend modes i am using..anyway, I would like to know, what solutions you use with no such issues (tested over framewerk too)..

 

Posted

I haven't found any reason yet not to use LE's LoadFont/SetFont/DrawText.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

Posted

You can preload all fonts like font1=LoadFont(), font2=LoadFont(), and then use SetFont(font1), SetFont(font2) to use different loaded fonts.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

Posted

TGLFont instead TFont

 

Font1:TGLFont=LoadFont(...)

[HW] C2D Q6600, 4GB RAM, NV8800GTX, Vista Ultimate x64

[sW] Blide Plus, BlitzMax, Delphi, C++, 3DWS 5.53, Leadwerks 2.xx

 

76561197970156808.pngAndyGFX.png

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