Jump to content

Recommended Posts

Posted (edited)

Hello all! Quick question for whoever can answer :D

 

So I've been making my own texture pack (so far has over 200 textures), Each image is 512 x 512. I've been scaling them 75% (From 1.00 to 0.25) to fit perfectly on the objects I create. Is there any way to scale the image on the terrain from 1.00 to 0.25 as well? I know I can manually scale the image from 512x512 to 128 x 128 (which would overall be better for size purposes.) but I just want to know if theres any way of doing so, Thanks!

 

-HDD

 

(Image is an example of what I mean, The roof, bricks, and left half of the grass is at 0.25 and the right half of the grass is at 1.00 being the terrain)

 

EDIT:

huh, I just changed the textures to 128x128 and it looked much more blurry, So I really do hope there's a way to scale the terrain ;)

post-2767-0-71628500-1307775621_thumb.jpg

Edited by HDD
Posted

There is a scale setting in the settings.ini file which sets the scaling for the terrain textures. The file is in the root of the 3DWS installation.

 

Look for the Scale section:

[scale]
TextureMapScale=0.5

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...