Flexman Posted July 29, 2011 Posted July 29, 2011 I wonder if anyone had any ideas on how to tell what terrain texture you might be walking on for doing the classic "footstep" audio effects? A function like int GetTerrainMaterialXY(x,y); ??? Quote 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo
macklebee Posted July 29, 2011 Posted July 29, 2011 I wonder if anyone had any ideas on how to tell what terrain texture you might be walking on for doing the classic "footstep" audio effects? A function like int GetTerrainMaterialXY(x,y); ??? Well i can get the textures on the terrain but I cannot figure out yet how to determine which one is "on top". All the textures appear to be assigned to one material in the texture slots 0 thru 9 (assuming you are using all 5 diffuse textures and their normalmaps). I assume you would have to do something with the alpha layering or maybe the "colormap" that is created. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
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