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I wonder if anyone had any ideas on how to tell what terrain texture you might be walking on for doing the classic "footstep" audio effects?

 

A function like int GetTerrainMaterialXY(x,y); ???

 

Well i can get the textures on the terrain but I cannot figure out yet how to determine which one is "on top". All the textures appear to be assigned to one material in the texture slots 0 thru 9 (assuming you are using all 5 diffuse textures and their normalmaps). I assume you would have to do something with the alpha layering or maybe the "colormap" that is created.

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

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