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Posted

Hey in my current Game developing process I want to include a kind of AssetLoader, which loads a file with a list of all Assets used in the game, load them and now I would like to aks you if I should hide them ( the meshes ) or what else I could do ??

The idea is that I have a Mediasystem which loads a video in the Intro state in a seperate Thread and in the mainthread I want to let the Assetloader loads all Assets, so that later the map loading process takes only a few secs because it loads the assets from the memory or cache.

 

What do you think ?

Posted

Yes. It should work. You could hide preloaded entities or move them far away. But if you don't render the scene while loading it's not necessary.

 

I think it will be better to turn physics off for that preloaded entities to avoid collisions between them.

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