Josh Posted yesterday at 03:26 PM Author Posted yesterday at 03:26 PM 0.9.9 Added alternative refraction model, good for water or other large flat surfaces. This is available in the material properies, and with the material commands SetRefractionModel and GetRefractionModel. Valid parameters are REFRACTION_REALISTIC (the default) and REFRACTION_SIMPLE. My job is to make tools you love, with the features you want, and performance you can't live without.
Josh Posted 2 hours ago Author Posted 2 hours ago 0.9.9 Added specular weight setting in material surface properties. You can set this to zero to eliminate all specular reflection, which can be good for very rough surfaces or for leaf planes. Don't use this with metals, or they will just appear black. Renamed material.SetSpecuar to material,SetSpecularColor. Added material.SetSpecularWeight / GetSpecularWeight methods. Gloss is now stored in the material roughness value. Gloss is just 1.0 - roughness. The Lambertian shader family is removed, but the specular-gloss shader family will continue to be supported. A shader update is required. Added mirror / flip texture feature in texture editor window. This became necessary when I found out Paint Shop Pro wasn't resaving some PNG files correctly! 1 My job is to make tools you love, with the features you want, and performance you can't live without.
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