Jump to content

Recommended Posts

Posted

I think they were my normals actually.  I realised I was using an old shader I made so I changed it for my newer one with normal calculations in the geometry shader and I haven't noticed the issue yet.  Hopefully that was it.

  • Like 1

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...