Josh Posted November 30, 2023 Posted November 30, 2023 This is the code I used for the latest zombie vid. I don't think I will ever need it again, but pasting it here just in case. #include "UltraEngine.h" using namespace UltraEngine; std::vector<shared_ptr<Model> > zombies; std::set<iVec2> coords; void Spawn(shared_ptr<World> world) { int n = Random(1, 4); auto mdl = LoadModel(world, "Models/Zombies/zombie" + String(n) + ".mdl"); int r = 8; iVec2 c; while (true) { c.x = Random(-r, r); c.y = Random(-r, r); if ((c.x == 0 and c.y == 0) or coords.find(c) != coords.end()) continue; break; } coords.insert(c); mdl->SetPosition(c.x, 0, c.y); mdl->SetRotation(0, ATan(float(c.x), float(c.y)), 0); mdl->Translate(Random(-0.25, 0.25), 0, Random(-0.25, 0.25), true); mdl->Sync(); mdl->Animate("idle"); mdl->SetHidden(true); zombies.push_back(mdl); } int main(int argc, const char* argv[]) { auto cl = ParseCommandLine(argc, argv); //Load FreeImage plugin (optional) auto fiplugin = LoadPlugin("Plugins/FITextureLoader"); //Get the displays auto displays = GetDisplays(); //Create a window auto window = CreateWindow("Ultra Engine", 0, 0, 1920, 1080, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR); //Create a framebuffer auto framebuffer = CreateFramebuffer(window); //Create a world auto world = CreateWorld(); //Get the headset auto hmd = GetHmd(world); //Load the map WString mapname = "Maps/start.ultra"; if (cl["map"].is_string()) mapname = std::string(cl["map"]); auto scene = LoadMap(world, mapname); auto mdl = LoadModel(world, "Models/Zombies/zombie4.mdl"); mdl->Animate("idle"); mdl->SetPosition(0, 0, 1); zombies.push_back(mdl); for (int n = 0; n < 200; ++n) { Spawn(world); } int n = 0; bool hit = false; auto last = Millisecs(); bool start = false; auto light = CreateDirectionalLight(world); light->SetRotation(55, 35, 0); light->SetColor(2); light->SetShadowMapSize(2048); world->SetIblIntensity(0.25); //Main loop while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false) { if (start) { auto now = Millisecs(); if (now - last > 100) { last = now; ++n; if (n < zombies.size()) { zombies[n]->SetHidden(false); //zombies[n]->Animate("idle", 1, 0); } } } else { if (hmd->controllers[0]->ButtonDown(VRBUTTON_TRIGGER) or hmd->controllers[1]->ButtonDown(VRBUTTON_TRIGGER)) start = true; } world->Update(); world->Render(framebuffer); } return 0; } Quote Let's build cool stuff and have fun.
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