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Resizing BC7 dds pixmap makes a pic invisible/full transparent


Go to solution Solved by Josh,

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Posted
Quote
#include "UltraEngine.h"

using namespace UltraEngine;

int main(int argc, const char* argv[])
{
    //Get the displays
    auto displays = GetDisplays();

    //Create window
    auto window = CreateWindow("Ultra Engine", 0, 0, 800, 600, displays[0]);

    //Create user interface
    auto ui = CreateInterface(window);

    //Create a pixmap
    auto pixmap = LoadPixmap("spaceshipBH7.dds");
    pixmap = pixmap->Resize(128, 128);

    //Show the pixmap
    ui->root->SetPixmap(pixmap);

    while (true)
    {
        const Event ev = WaitEvent();
        switch (ev.id)
        {
        case EVENT_WINDOWCLOSE:
            return 0;
            break;
        }
    }

    return 0;
}

 

spaceshipBH7.zip

Check out Slipgate Tactics demo, which is made with Ultra Engine/Leadwerks 5:

https://www.leadwerks.com/community/topic/61480-slipgate-tactics-demo/

  • Solution
Posted

I added some code that automatically decompresses the pixmap to another format, resizes it, and compresses it again.

  • Thanks 1

Let's build cool stuff and have fun. :)

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