Dreikblack Posted August 2, 2024 Posted August 2, 2024 Need to apply different mats to different entities with same model. Since i'm using Quake models making another model file with new mat is not an option Quote Check out Slipgate Tactics demo, which is made with Ultra Engine: https://www.leadwerks.com/community/topic/61480-slipgate-tactics-demo/
Solution Dreikblack Posted August 4, 2024 Author Solution Posted August 4, 2024 void MakeModelUnique(shared_ptr<Model> model) { vector<shared_ptr<Mesh>> copiedMeshes; for (auto& lod : model->lods) { for (auto& mesh : lod->meshes) { copiedMeshes.push_back(mesh->Copy()); break; } } model->Clear(); for (auto& mesh : copiedMeshes) { model->AddMesh(mesh); } } 1 Quote Check out Slipgate Tactics demo, which is made with Ultra Engine: https://www.leadwerks.com/community/topic/61480-slipgate-tactics-demo/
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