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vec3 adjustSaturation(vec3 color, float saturation) {
    // Convert color to grayscale
    float gray = dot(color, vec3(0.299, 0.587, 0.114));
    
    // Blend the original color with the grayscale version
    return mix(vec3(gray), color, saturation);
}

 

Let's build cool stuff and have fun. :)

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