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EVENT_OPENSCENE stopped working at the Editor


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  • Solution
Posted

This event ID is only declared in the editor. It doesn't exist as part of the engine.

Paste this one-liner into the editor console and open a scene, and it will work:

function MyFunc() Print("Hello") end ListenEvent(EVENT_OPENSCENE, nil, MyFunc)

Maybe one of your event callbacks is returning false, terminating the chain of callbacks.

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Let's build cool stuff and have fun. :)

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