Dreikblack Posted February 1 Posted February 1 So it would be something like: virtual shared_ptr<Component> AddComponent(const WString& componentName, const bool start = true); And if component is not registered or something it would return nullptr Such method would increase flexibility and allow to recreate an entity from a save file with components. 1 Quote Check out Slipgate Tactics demo, which is made with Ultra Engine: https://www.leadwerks.com/community/topic/61480-slipgate-tactics-demo/
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