eX Software Posted March 13 Posted March 13 I noticed two annoying problems: 1) It would be nice to add the ability to bind other buttons to tools. When I try to enter any offset values in Edit Faces mode, my selected tool keep switching to another every time; 2) Now when I switch any tool through 1,2,3,4,5,6, it is selected, but the previous tool button on the toolbar remains pressed. That is, there is no synchronization between hotkeys and icons now. I see that it's solved in latest update 3) Not a bug, but a wish: without the Unlit mod from LE4, mapping becomes quite difficult. It would be great if you could bring it back to the new LE5 editor. After new updates two more bugs appeared: 1) FPS template character can run through all models as if they have no collision; 2) Strange artifacts of particles during long shooting Quote
Josh Posted April 22 Posted April 22 On 3/13/2025 at 12:50 PM, eX Software said: It would be nice to add the ability to bind other buttons to tools. When I try to enter any offset values in Edit Faces mode, my selected tool keep switching to another every time; This is fixed. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Josh Posted April 23 Posted April 23 On 3/13/2025 at 12:50 PM, eX Software said: After new updates two more bugs appeared: 1) FPS template character can run through all models as if they have no collision; I can't replicate this behavior in a new Lua project. Is this still happening? Quote My job is to make tools you love, with the features you want, and performance you can't live without.
eX Software Posted April 24 Author Posted April 24 3 hours ago, Josh said: I can't replicate this behavior in a new Lua project. Is this still happening? No, it's okay now. Quote
Josh Posted May 14 Posted May 14 The tool hotkeys now require the shift key to be pressed. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Josh Posted May 15 Posted May 15 On 3/13/2025 at 12:50 PM, eX Software said: 2) Strange artifacts of particles during long shooting Where are you in the map when this occurs? Are these particles from the gun? How do I make this appear? Quote My job is to make tools you love, with the features you want, and performance you can't live without.
eX Software Posted May 16 Author Posted May 16 19 hours ago, Josh said: Where are you in the map when this occurs? Are these particles from the gun? How do I make this appear? You need to shoot for a long time at any point on the test map from FPS project. Although I think this is possible on any map, since the bug occurs due to multiple overlapping emitters. Quote
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