Karadag Posted May 14 Posted May 14 1) I'd like to see 3d displacement on surfaces like in the source engine. It would be nice to stay in the editor and create a bumpy surface for a cave or small area. If there is no need big terrain. 2) There may also be a "nodraw" material for brush surfaces that will not be visible. 3) A custom property that can be tagged to surfaces, useful for hit effects and footstep sounds. 2 Quote
reepblue Posted May 15 Posted May 15 10 hours ago, Karadag said: 1) I'd like to see 3d displacement on surfaces like in the source engine. It would be nice to stay in the editor and create a bumpy surface for a cave or small area. If there is no need big terrain. K3nt on Discord has been begging for this feature for the longest time. 10 hours ago, Karadag said: 2) There may also be a "nodraw" material for brush surfaces that will not be visible. You can hide faces in the editor. There's no need for a tool brush. 10 hours ago, Karadag said: 3) A custom property that can be tagged to surfaces, useful for hit effects and footstep sounds. I suggested this back in 2023. 1 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon!
Karadag Posted May 15 Author Posted May 15 Quote You can hide faces in the editor. There's no need for a tool brush. oh..my bad. I just see it Quote
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