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How to make a simple HUD?


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Posted

I don't see in the tutorial how to display a texture on the HUD. 
Let's say I want to display a red cross icon as a health icon and break the Geneva convention :)
In Leadwerks 4 this was done in PostRender(). But how is it done now in Ultra Engine?

Posted
37 minutes ago, Josh said:

Use a GUI interface. Set the interface background widget color to 0,0,0,0 to make it transparent.

ui.background:SetColor(0,0,0,0)

https://www.leadwerks.com/learn/CreateInterface

Use Widget:SetIcon or Widget:SetPixmap to display an image on a panel.

I tried some of the methods from the tutorial, but it looks like it should be done on a blank project, because in main.lua it only works with CreateInterface(window), but I can't see the result.
And when implementing CreateInterface(world, font, iVec2(256)) in the same main.lua and FPSPlayer.lua, the error “no matching function call takes this number of arguments and the specifies types” was generated

Posted

I'm sorry, the first argument should be a camera to create the interface on, not a world. This was changed in the release that just came out. I will update the documentation now.

  • Like 1

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Thank you

That was a lot harder than Leadwerks 4.

In FPSPlayer.lua:

... 
23 FPSPlayer.movement = Vec3(0)
24 FPSPlayer.hud = nil
... -- in FPSPlayer:Load
230    if not self.camera then
        self.camera = CreateCamera(world)
        self.camera:Listen()
	end
	--HUD (START)
	if properties["hud"] ~= "" then
		local path = properties["hud"]
		local prefab = LoadPrefab(world, path)
		--local temphud = prefab
		
		self.hud = prefab --temphud:Instantiate(world)
		if self.camera then
			local ui_temp = self.hud:GetComponent("FPSHUD")
			 
			ui_temp:CheckCamera(self.camera)
		end
	end
	--HUD (END)
248    local pos = entity:GetPosition(true)

In FPSPlayer.json add in "properties":

{
	"name": "hud",
	"label": "HUD Script",
	"value": "",
	"filecategory": "PREFAB"
}

I made a FPSHUD component and FPSHUD.pfb which is a copy of Bullet.pfb, just with a replaced component
FPSHUD.lua

FPSHUD = {}
FPSHUD.name = "FPSHUD"

FPSHUD.ui = nil
FPSHUD.font = LoadFont("Fonts/arial.ttf")


function FPSHUD:Start()
	
end

function FPSHUD:Update()
	if self.ui then
		local ev = WaitEvent()
		self.ui:ProcessEvent(ev)
	end
end

function FPSHUD:Collide(entity, position, normal, speed)

end

function FPSHUD:Load(properties, binstream, scene, flags, extra)
    return true
end

function FPSHUD:CheckCamera(camera)
	local window = ActiveWindow()
	local framebuffer = window:GetFramebuffer()
	self.ui = CreateInterface(camera, self.font, framebuffer.size)
	self.ui.background:SetColor(1,0,0,0.1)
	local pixmap = LoadPixmap("https://raw.githubusercontent.com/Leadwerks/Documentation/master/Assets/Materials/Ground/dirt01.dds")
	self.ui.background:SetPixmap(pixmap)
	local sz = self.ui.background:ClientSize()
	local panel = CreatePanel(50, 50, 256, 50, self.ui.background)
	panel:SetColor(0, 0, 0, 1)
	panel:SetLayout(1, 1, 1, 1)
	panel:SetPixmap(pixmap)
end

function FPSHUD:Enable()
    self.enabled = true
end

function FPSHUD:Disable()
    self.enabled = false
end

function FPSHUD:Toggle()
    if type(self.enabled) == "boolean" and self.enabled == true then
        self.enabled = false
    else
        self.enabled = true
    end
end

RegisterComponent("FPSHUD", FPSHUD)

return FPSHUD

Sure it turned out messy, but my goal for now was just to see how it worked.

However, i could probably shove this into one global function and run it from anywhere. That's probably what I'll do in the future.

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