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About the video:
I haven't officially announced this product yet so consider this a pre-screener of sorts. :)
I was half way through recording this video when I noticed I was recording at 4k res!
Instead of starting over I just continued through, the playback may be a bit jumpy do
to that aspect.  The system is actually extremely optimized and I'm running this scene
your about to see at around 186-144 fps ( just not while recording 4k lol).

Xtreme-Biomes: A paint-on vegetation system under development for my game title
Junkman Sam but I have decided to genericize it and make it useable simply by 
dropping a pivot onto your play map and attaching the engine to it.

This is stage one, placement, and I['ve only got grass in so far.  There are biomes for 
trees, bushes, weeds, rocks and nature's insects.  Plus a few more i won't disclose 
as of yet. 

This stage does not include player interaction with the grass, although I have it coded
in and working already - it needs some optimizations and I haven't put much time into
it just yet, but its next! Player will be able to walk through tall grass and push it aside, 
carve a path on heavily traveled paths and a lot more.

Anyways, that's enough detail for now..  Here's the work done so far. 

 

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