eX Software Posted Thursday at 07:53 AM Posted Thursday at 07:53 AM In order for us to start porting projects from Leadwerks 4 to 5, can you please try to finish the wind-swaying vegetation shader? This is exactly the kind of thing we won't be able to fix on our own. 2 Quote
Josh Posted Thursday at 12:45 PM Posted Thursday at 12:45 PM The problem is the depth and color passes are not producing the same depth value on Nvidia cards. This is likely a driver bug. However, if I switch to a deferred renderer, the problem magically goes away because there would be no separate depth pass to worry about. Since this there is a good probability I will end up doing this, it does not make sense to put more effort into the vertex animation shader right now. I need to release the Leadwerks 5 Steam store page in order to get an idea of how many wishlist adds a new page will achieve. Depending on that result, I may launch version 5.0 with the current clustered forward renderer, or I may switch it over to deferred before launch. Steam Next fest is happening right now, and the Summer sale may occur soon. Launching a store page during this period is a bad idea because you will have lower visibility. So it will go up after the Summer sale ends. Otherwise the Leadwerks 5 page and demo would be up right now. So the answer is we can expect to see this soon, but there is a chain of events that has to happen first. Moving this from bug reports, because this is not currently a supported feature. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.