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Pre-Purchase & Branding Questions


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Posted

This engine is interesting but I'd like to confirm a few things before I dive in. 

1. It seems like the level editor is a modern "brush" editor (as opposed to say Unreal where basically everything is a mesh), similar to Valve Hammer, is this true? I'm most curious about this and would appreciate any details about it anyone can provide as this would be a massive selling point for me.

2. On the Steam page for Ultra Engine it seems like Visual Studio is required for C++ development. Is this a hard requirement? How does C++ development work for Linux or Mac users?

As for the branding, it seems like everything is in a bit of a limbo? I saw a post saying Ultra Engine is a rebranding on Leadwerks but all the ultraengine.com links take me to leadwerks.com which makes me think it's being rebranded back to Leadwerks? Buying Leadwerks 5 on this site is $99 for early access and on Steam Ultra Engine Pro is $99. Can someone please break it down for me?

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Posted

1. Yes, this is correct, but our version of brushes has some pretty big advances. Each face can have edge-turn bevels toggled on and off to make smooth rounded corners, and we support face subdivision and per-vertex material painting, similar to what id Tech's latest tools support.

2. Visual Studio is required for C++ programming. A built-in IDE is provided for Lua programming. At this time, only Windows is supported.

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My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Thank you for the reply, Josh! It looks like this is exactly what I've been looking for in a modern game engine (that doesn't cost upwards of $25k to license). 

Can you provide clarification on the branding for Ultra Engine / Leadwerks? I'm assuming Ultra Engine Pro is what I should be getting? Are there any benefits to going with Leadwerks 5 or are they the same thing?

Posted
  1. Originally, there was Leadwerks.
  2. People constantly mispelled and mispronounced the name.
  3. For version 5, I thought calling it "Ultra" would eliminate this problem.
  4. Name is super-generic and doesn't catch on.
  5. I decide to call the full release Leadwerks 5 once it gets out of early access.

Ultra Engine and Leadwerks 5 are the same thing. If you get Ultra Engine you will be upgraded to Leadwerks 5 at no charge, when it is ready.

The Pro version includes C++ support, and the regular version does not.

Sorry for the confusion, but that's the way it happened and we are almost through the change. :D

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My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Fun fact: I was going to call the engine "Turbo" for a while. Fortunately, the drugs wore off.

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My job is to make tools you love, with the features you want, and performance you can't live without.

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