Alienhead Posted July 6 Posted July 6 I'm having a problem figuring out how to force surfaces to not share texture sequences. Example: I'm loading 3 quads, creating a NEW material for each quad. I am then playing the same texture sequencing on the quad but at different intervals for each. However, each quad is sharing the same sequence with each other regardless that I have created separate Materials for each. I have also tried Copy() and Instantiate() with the same results. My question is - how can I have 3 quads/planes not share the same materials. This video demonstrates - https://streamable.com/x7xaek Quote Alienhead Components and Software
Josh Posted July 6 Posted July 6 3 minutes ago, Alienhead said: loading 3 quads Add LOAD_UNMANAGED to the flags argument. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Alienhead Posted July 6 Author Posted July 6 Hmm seems it had no effect, these quads should all be independant of one another, instead they are displaying the same material even though a NEW material was created for each UnManaged quad. quad = LoadModel(world, "peffects/"..name.."/quad.mdl", LOAD_UNMANAGED) https://streamable.com/qpq3z4 Quote Alienhead Components and Software
Josh Posted July 6 Posted July 6 Hmmm, I am looking in the source code right now and don't see any reason that wouldn't work... Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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