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Posted

I'm having a problem figuring out how to force surfaces to not share texture sequences. 

Example:
I'm loading 3 quads, creating a NEW material for each quad. I am then playing the same texture sequencing on the quad but at different intervals for each.
However, each quad is sharing the same sequence with each other regardless that I have created separate Materials for each.  I have also tried Copy() and Instantiate() with the same results. 

My question is  - how can I have 3 quads/planes not share the same materials.

This video demonstrates -
https://streamable.com/x7xaek

Posted
3 minutes ago, Alienhead said:

loading 3 quads

Add LOAD_UNMANAGED to the flags argument.

  • Thanks 1

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Hmmm, I am looking in the source code right now and don't see any reason that wouldn't work...

My job is to make tools you love, with the features you want, and performance you can't live without.

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