yurembo Posted Tuesday at 04:15 PM Posted Tuesday at 04:15 PM How to create a trigger? In the engines I used to create the trigger, I just need to visually place the box and that's it. In Ultra Engine I didn't find such tool. Quote
Solution Josh Posted Tuesday at 06:02 PM Solution Posted Tuesday at 06:02 PM Create a box primitive, set the collision type to "Trigger", and you can apply the trigger material to it. This will make it visible in the editor but invisible in the game. You can find an example in the scene that goes along with this tutorial: https://www.leadwerks.com/learn/components Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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