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Software crash when trying to use baking global illumination on a mdl based level with around 100'000 polycount


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Posted

I tried to use a probe in my Dungeon Level ( example video made in godot : X.XOM RIAD example video in Godot

)

I imported the Level as glb model and made it to a mdl -> dragged and dropped the mdl into the Level.
I placed the probe and hit "baking global illumination"  -> this ends in a software crash without any error, after around a half minute of loading.
The Textures used on this model are in 2k resolution, if that info matters.

Posted

The File Size as Project / Map is 160MB.
Updload won't work here.

But i can upload the mdl file with 68MB.
Simply start a new project, drag and drop the dungeon_design_1.mdl 

Place the Probe there and try to bake.... in my case Leadwerks shuts down after a few secs every time i try it.
image.thumb.png.b1151df309396b952aaccf0c2819991f.png

RIAD.zip

  • Thanks 1
Posted

I extract the model to Models/RIAD/dungeon_design_1.mdl, created a probe, and built global illumination. No error occured.

It would be helpful if I could see your scene file and all files it uses. Otherwise there isn't anything I can test.

I increased the single-file upload size limit to 200 MB.

image.thumb.png.dd92be91b29906fe4e5a1d634c97e048.png

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

same setup here:
i started an empty new c++ project. no other files or objects, only that model and the probe -> baking = crash

i've recorded it this time, see attached file
As soon as i try to bake, crash , ultra editor closes (the moment the video turns black)

my machine specs: 
windows 11,
AMD Ryzen 5 7600X,
64GB RAM,
NVIDIA RTX 3060

 

2025-07-12 11-09-35.zip

Posted

Sorry you are having a problem. That definitely should not happen.

One question, in Tools > Options > Video, what is your Shadow quality setting set to?

image.thumb.png.5e48bfab4f8a0a4b3c989438f9dd3fb7.png

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

So i am back on my desktop PC with the NVIDIA 3060

Shadow quality = 100%

Meanwhile i've reinstalled the nvidia driver, and ultraengine too
but nothing helped -> still same issue, even i make a minimalistic scene with just a box, a light and the probe.

i have no clue why it happens on this computer.

image.thumb.png.b9444cd4176eee934581f7361ef270f6.png

Posted

Maybe I can pick up a GEForce 3060 soon! What is the maker of the card? ASUS, Gigabyte, MSI, etc?

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Before you buy a RTX3060, my son also has one in his computer.
I will test it on his computer too. 
Lets see if it is really something the RTX3060 causes.
My gut tells me it is something else

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