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Hello UltraEngine Team,

The Editor is already really great for architecture and landscape creation.
What i am missing is a way to create levels for my type of game which needs caves / dungeons.
Currently, the pipeline :  sculpt software or blender -> sculpt meshes so they look like stony caves -> export - import.

The primitives in ultra engine already have the feature to adjust the poly-count and edit the polygons.
If you could combine the terrain sculpt tool with the primitive meshes, that could be a good and fast way to adjust the primitives to look more organic or stony.

If that works, i think i could skip the blender part, because your editor has a great way to give the level meshes good materials/textures.



image.thumb.png.16212bd100e1af9dbee5cd296ef3cfb9.png


Example for a cave i am aiming for:

image.thumb.jpeg.8b0fb2d274a36197bfaa627697ac3bdf.jpeg

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