WuotanStudios Posted July 13 Posted July 13 Hello UltraEngine Team, The Editor is already really great for architecture and landscape creation. What i am missing is a way to create levels for my type of game which needs caves / dungeons. Currently, the pipeline : sculpt software or blender -> sculpt meshes so they look like stony caves -> export - import. The primitives in ultra engine already have the feature to adjust the poly-count and edit the polygons. If you could combine the terrain sculpt tool with the primitive meshes, that could be a good and fast way to adjust the primitives to look more organic or stony. If that works, i think i could skip the blender part, because your editor has a great way to give the level meshes good materials/textures. Example for a cave i am aiming for: 1 Quote
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