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Posted

Autocomplete / code suggestions would work with the functions shown here. What do you think?

--Get the displays
local displays = GetDisplays()

-- Create a window
local window = CreateWindow("Leadwerks", 0, 0, 1280, 720, displays[1], WINDOW_CENTER | WINDOW_TITLEBAR)

-- Create a world
local world = CreateWorld()

-- Create a framebuffer
local framebuffer = CreateFramebuffer(window)

-- Create a camera
local camera = CreateCamera(world)
SetCameraClearColor(camera, 0.125)
SetEntityPosition(camera, 0, 0, -4)

-- Create a light
local light = CreateBoxLight(world)
SetEntityRotation(light, 45, 35, 0)
SetLightRange(light, -10, 10)
SetEntityColor(light, 2)

-- Create a model
local model = CreateBox(world)
SetEntityColor(model, 0, 0, 1)

-- Main loop
while not WindowClosed(window) and not KeyDown(window, KEY_ESCAPE) do
    TurnEntity(model, 0, 1, 0)
    UpdateWorld(world)
    RenderWorld(world, framebuffer)
end

 

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted
Just now, Dreikblack said:

I'm not quite understand what is this exactly. Half of there function does not exists.

What if they did exist?

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

With the procedural API, people can start typing SetEntity... and see all the options appear in autocomplete. With the OO API, people have to have the methods they can use memorized. Autocomplete will never work with Lua OO methods because Lua is dynamically typed.

autocomplete.thumb.png.ab999af6d84e49426bd727bd2425506a.png

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Reads pretty cool to me, quite enjoy the commands used here

 

Dream since child of making games! From Game Programming Starter Kit 3.0, Blitz Basic, Map Creation since Duke 3D, Game Maker, Blitz3D (of recent..2023) and many other engines and years..... never really sticking to it with inner struggles that I've had to fight along with pushing to learn and acheive.

40 years old.. came across Leadwerks on Steam... Learning slowly but surely and loving it!

Learn with me or just watch me fail! at my random Youtube Channel, as I stream adhoc while learning and using LeadWerks and other game creating tools.

https://www.youtube.com/@wazmeister3151/featured

Posted

Well, the comments are the same in every example in the docs.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

The example above will now work with the current build on the Steam beta branch.

My job is to make tools you love, with the features you want, and performance you can't live without.

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