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Components to control 'Scripted Sequences' or AI events (without coding - Flowchart to the rescue)


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Posted

Hi,

Could we look at getting more component options for making our own in game scripted sequences or I guess in game movies for a better phrase?

For example, flow chart is a perfect system to do some character control,  component that can be used to trigger animation, stop animation.  have a model (AI) move from one location to another with triggers and play a animation,  stop animation etc.

basically using the FlowChart to control animations assigned to models so we can do our own ingame scripted sequences without coding.

 

 

 

 

Dream since child of making games! From Game Programming Starter Kit 3.0, Blitz Basic, Map Creation since Duke 3D, Game Maker, Blitz3D (of recent..2023) and many other engines and years..... never really sticking to it with inner struggles that I've had to fight along with pushing to learn and acheive.

40 years old.. came across Leadwerks on Steam... Learning slowly but surely and loving it!

Learn with me or just watch me fail! at my random Youtube Channel, as I stream adhoc while learning and using LeadWerks and other game creating tools.

https://www.youtube.com/@wazmeister3151/featured

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