vinurd2 Posted Monday at 12:15 PM Posted Monday at 12:15 PM there was only one oddity. All particles are now like refractive lenses. --self.camera:SetRefraction(true) I figured out that the particles became glassy under the influence of the transparency parameter in the camera 1 Quote
Josh Posted Monday at 01:13 PM Posted Monday at 01:13 PM Split into a new topic, since this is a separate issue. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Solution Josh Posted Wednesday at 08:16 PM Solution Posted Wednesday at 08:16 PM Fixed. Any existing projects have to be synced to get the updated shaders and smoke material. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.