Josh Posted Friday at 05:58 PM Posted Friday at 05:58 PM I can't believe this works: box = CreateBox(program.world) f = box.SetPosition f(box, 2, 0, 0) This makes things very interesting, because there is probably a way to make C++ component calls directly off an entity in Lua, for games that mix C++ and Lua. 2 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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