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I'm new to Ultra Engine, so the logic for the use of E to activate a door is hidden from me, so I don't know the implementation of how the properties affect how doors operate. I'm using version 1.0.1, with the Entity Scripts doors example.

I see the Enabled property, so I tried setting it to true and false during testing, but I see no difference. However, I also noticed the Static property under the General category for the door. Setting Static to true did cause the door to ignore activation using E as expected, so this is an alternative. 

It is more intuitive to use the Enabled properly if you want to turn a set of doors on or off based on a master switch.

Some properties exposed by scripts may have obscure consequences. Could the properties processing be updated to include an optional doc string (or "hint") that can be accessed by selecting a "?" or "Info" button next to the property field if the hint text is available?

 

 

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