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Posted

I'm playing with the packaged scripts to learn how they work in Ultra Engine Pro. I set FPSPlayer to a pivot. I have two boxes that have Pushbutton applied to them. I assigned ChangeEmission to a cylinder and set different colors to Color 1 and Color 2. In the Flowgraph Editor I connected one Pushbutton to SetColor 1, and the other Pushbutton to SetColor 2. I thought I could use E to activate the Pushbuttons to change the cylinder's color, but this doesn't work. What am I missing

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Posted

The entity emission color will only have any effect if the material has an emission texture. Make sure your entity shows emission if you just set the color in the editor.

If the script still doesn't work, you can upload a simple map that shows the problem and I will take a look.

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Let's build cool stuff and have fun. :)

Posted

If you successfully open this map, my "buttons" are actually 2 large boxes. I tried changing them to collision triggers to affect the cylinder's color, but that failed, just as my attempt to make them pushbuttons did. The "buttons" are currently configured as pushbuttons. It's probably some simple detail that I'm missing, but I tried to set what I thought was needed. Thanks!

start_map.zip

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