Monkey Frog Studio Posted Wednesday at 09:44 PM Posted Wednesday at 09:44 PM I'd like to see added the ability to lock brushes, models, lights, anything you place in a viewport. The idea is to make it so it cannot be selected/moved, etc. When designing a game in the editor, it gets busy in the viewports and it's very easy to attempt to select something and accidently select something else. Or you attempt to select something and you cannot because something is on top of what you want to select. Locked objects would not be selectable. For all intents-and-purposes, they would be 'invisible' to the cursor (even though visible in the viewport). This way, for example, you could lock all your brushes in a particular area and do a drag-select of all lights, etc. Locking and unlocking could be a tick box on the scene side panel when an object or objects are selected. Ticked to lock, unticked to unlock. 1 Quote Creating professional 2D and 3D content is my passion! Monkey Frog Studio
Monkey Frog Studio Posted 4 hours ago Author Posted 4 hours ago Something that could be added to locking a brush, in particular, is you could make it so locked brushes cannot be affected by hollow and carve. I had a wall I wanted to carve that was already set up against a floor piece. As a habit, I extended the carving piece beyond the boundaries of the object I was carving into and that made it go into the floor. As a result, it carved both the piece I intended and the floor. This makes sense based on how carve is set up in Leadwerks. But if a brush is 'locked', then it could be immune to mistakes of this kind and that might allow for a bit more freedom for the level developer. Quote Creating professional 2D and 3D content is my passion! Monkey Frog Studio
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