Monkey Frog Studio Posted 4 hours ago Posted 4 hours ago I've run into an issue where the box light shows up in the 3D viewport, but doesn't in a test game. This often occurs after the box light has been placed and then, later, moved or rotated. So, if I create a box light and position initially, then run a test game, it shows up fine. But if I then move or rotate the box light, it fails to work in test game even though it continues to show correctly in the 3D viewport (see screen shot). Quote Creating professional 2D and 3D content is my passion! Monkey Frog Studio
Monkey Frog Studio Posted 3 hours ago Author Posted 3 hours ago This appears to be happening when you tick Cast Shadows to False. Works fine if Cast Shadows is active. Quote Creating professional 2D and 3D content is my passion! Monkey Frog Studio
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