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Hello. Not sure what to call this one, but in another game engine's editor, they have a feature where you can drag in an asset (model) and cause it to snap to the top of assets (models, terrain faces, etc.) already in the scene. It makes it very easy to drag in items and place them on a desk, on a shelf, etc. You drag in the item and, if this feature is toggled on, the item will snap to the terrain or grid floor or floor tiles. If you move it over a model, it snaps to the collision box/mesh's top. So, if it's a table, the object is now at the top and you can slide it around until you get it where you want.

I'd love top see something like this in Leadwerks as it makes setting up things in a level very fast and simple. You want to populate items on a desk or around the floor, easy. No need to drag in an object, position it at the right height first, and then move it about. Drag, drop, done. ;)

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Creating professional 2D and 3D content is my passion!
Monkey Frog Studio

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