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For whatever reason, when I place a Player, rotate the player to face the direction I want, then add the FPSPlayer script, the camera for the player is facing the wrong direction when I run a test game. It doesn't seem to matter if I've rotated the player model before applying the FPSPlayer script or afterward. But the camera starts facing the direction the player model comes in (before being rotated).

facing.png

The above image shows the direction the player model is facing. The test game window shows the camera is facing the right-side wall.

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Monkey Frog Studio

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